Zx flux11/28/2023 Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Factions like Vic really add nice ships with their unique style. Ships destroyed in battle & recovered in the post-battle recovery commonly have at least one d-mod. +5% damage for a hullmod that is hard to justify using in the first place. The ship can also be renamed and its weapon groups changed here. Only 1 built in hull-mod, regardless of skills. 5 with ease and take your gaming experience to the next level. (mod: Magellan Protectorate) (Mazian system: A version of burn drive that lets you steer left and right, lets you ram targets with less mass than you without burnout, *probably*) Ablative Composites hullmod: *Max armor damage reduction* reduced by 60%, Weapon+Engine+Hull damage reduced by 50%. Posted by Extends the range of ballistic and energy weapons by 250%. hovering over this specific item crashes the game. a list of whats actually in this mod would be nice. This format is designed to facilitate finding specific information quickly when you … Fourteenth Battlegroup. 3 – 02/20/23 Mod, the choice for serious players seeking advanced features and customization options. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. csv which defines it's basic information as well as where it's script is. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes) Call order. Hullmod scripts usually extend BaseHullMod … How to use Hull Mods | Starsector Werit Gaming 3. With … Gameplay: There are two types of hullmods that you can install on your ship. Alternatively, you can make your Legion a dedicated anti-fighter with double locust, wasps and needlers / railguns. ERA hullmod to make enemies pay for breaking your armour. Mayu's Special Hullmod Upgrades from the Discord lets Starsector is something quite special, originally called Starfarer it's been in development for quite a few years now and a big new release is now available. OP cost: 3/6/9/15 S-mod: Reduces maintenance … The Diktat apologist and semi-willing cult of personality ensign. In this example, if you can increase you ammo count by … Requires LazyLib, GraphicsLib, MagicLib. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. Also adds virus bombing planets if you want to go full Inquisition on people. 96, most mods' special hullmods cause CTD's. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. Plain text setup (no code required) The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. No surprise, most combat hull mods ended up in high tiers. You have enough fire power to outright one shot most cruisers or overload the shield on battle stations, then you can follow up with 4x reaper torpedos. Nav rating is the other modifier that can give you 10%. But tbh, try your own support ships and see what you prefer. On doctrine, you can prioritize what ships and weapons in your fleet The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Depending on how much points you still have left, try going with Armoured weapon mounts, Resistant flux conduits, Heavy armour. In-Game Description NOTE: This hullmod is no longer in the game. The Ludd believer and subsistence farming enjoyer. TL DR: \Starsector\starsector-core\data\hullmods\hull_mods. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. IMO the best ship for Shield Shunt builds is the Dominator. The ship is able to run a low-grade phase field for extended periods of time, reducing its effective sensor profile by 50%. New comments cannot be posted and votes cannot be cast. I was thinking of building the gyros mod because of the added damage to smaller ships.
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